@Cheese — I hear you!
And yes, thankfully 3D printers are a
lot more affordable these days (and many local libraries even let you print for free).
For us, whenever we jump into a new “micro-product,” we have to gauge the ripple effect. Even a tiny 50-cent part takes real time on our end: ordering filament, printing batches, bagging, creating a SKU, adding it to our inventory system, photos, listing pages, shipping it to the warehouse, receiving, stocking, QA… then launching it. It’s easily a 10 to 20 hour project before the first $10 sale even happens. Sometimes we have raced to see "what is the minimum we can do to launch something", to try and reduce this time.
I’ve printed items before—dozens at a time—only to have one or two sell while the rest gather dust. Our team is all remote expect the warehouse team so we aren't set up for print on demand yet either.
That’s why your feedback matters so much. This would be done as a bit more of a community favor. Something every one on our team wants to see happen. It isn't lack of drive. If there’s true demand, pre-order excitement, or a clear signal from the community, we’re absolutely open to making it happen. We
love supporting the ecosystem. That’s why we’re working on posting more 3D models and (hopefully soon!) releasing some official Systainer data for the maker crowd.
But right now our little team is deep in two product-line relaunches, holiday madness, customer support, and some big 2026 strategic projects — so we have to be thoughtful about where we put our time.
If this peg turns into a “hey, lots of us really want this!” kind of project, we can absolutely bump it up the priority list. Until then it might have to wait its turn, for a slow day or one of those when we need to do something divergent as a break from the push on other projects. The joy and the struggle with any community and system based product.
Make it a great day, Sys Tim