woodferret said:
+1
Years ago I assisted someone set up a photogrammetry rig for a AAA video game. It was something like 20 cameras in a hemisphere that simultaneously took a photo of the subject. The results were amazing, like down to individual hair follicles on a human face. It was a fun experience.
However it was tens of thousands of dollars to set up and needed a large empty studio space with absolute control of lighting.
Then the 3d printer needs to able to achieve the resolution needed for realistic prints. I got to play with large SLS printers that again cost tens of thousands of dollars. They also required the space and support staff to maintain them. They could print a model the size of a human head.
SLA 3d printers produce beautiful prints but the bed size is usually too small for a head. You'd have to split the model into parts before you print and glue them together after. Something like the Formlabs Form 3 would work here.
I bought a few FFF 3d printers years ago to do bronze casts of my 3d models. They again had small beds but could produce nice detail. However you do loose the fine texture you get with SLS or SLA printers.
All that said, it can be very expensive to do proper photogrammetry. It would be easier and cheaper to get a good 3d character artist that specializes in photorealism to sculpt a likeness. Check out www.zbrushcentral.com for examples of what a good 3d artist can produce. (Definitely not all the artists there are at the same level).
From there you can find services that do have the big expensive 3d printers and the expertise to get the most out of them.
All of this is from my experience which is about 10 years out of date. Things may have gotten better since I worked in that field but it looks like it is incremental since around 2015.